![]() ![]() Now add your language ( Project > Add Language). ![]() When you're done with the import, you will see the Main window of iLocalize which shows some filter presets, the localizable files, some inspector icons in the bottom-left corner, and an Edit area in the bottom-right area, where some English strings are shown, depending on which file was selected in the files list above. Click on Create and see iLocalize import everything.Ĭreating the project might take a while, esp. Usually you will just set everything as shown in the dialog snapshot below. If you are familiar with other languages than English (which should always be the untouched Base language!), you may want to check the relevant other available languages, too. ![]() ![]() Now we are ready to really create the project. (Some nibs do not contain any localizable strings so we placed them outside localizable project folders.) Just ignore them and click Next again. When you click Next, another dialog informs you about some non-localizable or read-only files. Set everything as shown in the snapshot below to your needs. Start iLocalize and select File > New Project. Create your iDEV folder in your desired place. I myself use a development folder iDEV and created a new folder iCalamus2_GUI there. Now choose a location on your hard drive where to place the localization project. Uncompress it on your desktop in order to get a functional iCalamus.app there. You need to install iLocalize 4.x which can be obtained for free from the Mac App Store.ĭownload the current version of iCalamus 2 from the official download path given by invers Software. You need to install Xcode 6.x which can be obtained for free from the Mac App Store. Or guess that a localization of iCalamus 2 exists already, but you take over the localization support for this language or are the maintainer but have to set up things new on a new Mac. Imagine that you are the one who adds a new language localization to iCalamus 2. Create a new iCalamus 2 translation project in iLocalize
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